Hi, I'm

Jeremy
Anderson

Game Developer & Software Engineer

Building immersive worlds, multiplayer systems, and the tools to create them.

Specialties

About Me

Mighty the cockatiel perched on a chair
Mighty the Cockatiel

I'm a game developer and software engineer with over a decade of experience building interactive experiences across VR, mobile, and large-scale installations. From architecting multiplayer systems and game servers to crafting gameplay mechanics and developer tools, I thrive on solving complex problems across the full stack.

Most recently, I've been leading multiplayer engineering for a VR live-service title at Owlchemy Labs, and before that I built core systems for Hello Kitty Island Adventure from prototype through launch at Sunblink.

Skills

  • Unity
  • C#
  • C/C++
  • Java
  • JavaScript
  • Networking
  • Multiplayer
  • VR
  • ECS
  • Rider
  • Git
  • Plastic SCM
  • Perforce
  • Agentic Coding

Experience

July 2024 – Present

Principal Multiplayer Engineer

Owlchemy Labs – Remote

Leading multiplayer engineering for Dimensional Double Shift, a VR live-service title. Architecting networked gameplay systems and infrastructure for cross-platform VR.

Feb 2021 – Nov 2023

Senior Software Engineer

Sunblink – Remote

Core systems and multiplayer engineering for Hello Kitty Island Adventure from prototype through production and launch.

Mar 2020 – Aug 2020

Senior Software Engineer

Rewardify – Remote

Led development of tournament backend service shared with multiple mobile games. Built tools to support development.

Feb 2019 – Dec 2019

Senior Software Engineer

Backflip Studios – Boulder, CO

Led development of authoritative game server in Go for an unannounced title. Designed TCP/Protobuf communication layer in C# with async and coroutine patterns.

Dec 2017 – Feb 2019

Software Engineer

Backflip Studios – Boulder, CO

Tools team. Designed data tooling supporting two unannounced games. Built web services. Mentored junior developers.

Oct 2015 – Jun 2017

Software Engineer

Backflip Studios – Boulder, CO

Analytics, advertising, IAP, and social solutions for Dragonvale World. Cross-platform framework bridging Java/Obj-C to C++ and Unity C#. Unity Editor extensions.

Sep 2013 – Oct 2015

Software Engineer

Medical Simulation Corporation – Denver, CO

Endovascular simulations on Compass hardware platform. Graphics, physics, haptics, UI, and hardware input. OTA update system and app distribution website.

Aug 2011 – Apr 2013

Interaction Developer

Downstream – Portland, OR

Large-scale interactive installations in C++ and OpenGL. Multi-touch globes, multi-user tables, 24-screen attractions. In-house engine development on openFrameworks and Cinder.

Personal Projects

More on GitHub
JavaScript / Custom engine

Bumble-Asteroids

Asteroids game built in the Bumble game framework, a custom JavaScript game engine.

Portfolio Showreel

Watch on YouTube